![]() Expanded Logging -The first release had old style -show_err enabled which would generate one error message in certain circumstances.Feral have provided details of the new scripting possibilities here. PERSISTENT VARIABLES - Any RTW modders here remember having to try to create special buildings or character traits to store information after game reload? Well now scripting improvements mean you should be able to store script information in counters M2TW style! Additional support for scripting also means scripts can run in the background automatically.Combined Features Mode - Modders should be able to use all of the features (and higher limits) of Barbarian Invasion & Alexander in mods regardless of the game they are based on.Custom Campaigns - aka the old Provincial Campaigns, can now be added to the main menu, they can also use a different map mesh to the main campaign allowing completely different maps within the same mod.The important ones that stand out to me are: There are a lot of new features and improvements in the new patch Feral have detailed them here. Feral have also opened their Github repository which provides access to tools and modding information. The modding situation for Remastered has changed rapidly since release, the recent patch to version 2.0.2 has fixed some early bugs, raised some important hard-coded limits beyond those of RTW and provided new tools. Rome Remastered with its Steam Workshop facility also introduced a Mod Launcher system that has to be used for both Steam and locally installed mods, whilst some old disc base modders (me) might not like using Steam, this does though allow easier installation of mods for users. ![]() However, the vastly enhanced graphics will mean that there is more work (and HDD space) needed to make modders contributions match up to the new games' vanilla assets. ![]() ![]() Having spent a while working on Remastered I'm pleased to say that everything that was possible in the original game should still be possible and will come with vastly enhanced graphics and some lifted hard-coded limits. Since Total War: Rome Remastered was announced many in the modding community have been anxious to know if the remastered game would be as easy to adapt as the original. RTW was the first Total War game to be modder friendly enough to allow 'Total Conversion' mods where the campaign map and battle environments could be completely redesigned. Rome: Total War has remained popular despite being released way back in 2004 in part due to the plethora of mods available that can give completely different player experiences. The following is a personal viewpoint written by Makanyane based on her experience with the new game. ![]()
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